/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "render_texture.h"

namespace OHOS {
namespace Media {

RenderTexture::~RenderTexture()
{
    Release();
}

RenderTexturePtr CreateRenderTexture(RenderContext* ctx, GLsizei w, GLsizei h, GLenum interFmt)
{
    return RenderTexturePtr(new (std::nothrow) RenderTexture(ctx, w, h, interFmt), [](auto* p) {
        if (p) {
            p->Release();
            delete p;
        }
    });
}
}
}